Finding the music you feel, minus the playlists.
Our goal was to create a device or a software that could instantly understand the musical "taste" of a group of people and start playing songs without having to sit and scroll through artists, albums and songs.
From our survey, we discovered that music preferences changes with mood and surroundings. Again, in a group, majority of people could not or did not want to skip a song they did not like.
We decided to focus on mood as the factor for music selection. There was a certain appeal in using a tangible device to play music due to the nostalgia for the era when people used radios and cassette and cd players. This motivated us to create a tangible device that would consider the user's active input.
We also believed that the novel disks depicting emotions from one of our concepts would be an interesting and fun way to interact with a tangible device and thus created disks which we call "emotokens".
We found out that users enjoyed interacting with the 'cute' monkey and play music so easily. However, they also wished to access the device without having to come to it every time - a dual approach to decide and play music, alone or in a group.
We introduced a Jukemonkey remote and made the system intelligent enough to learn from your preferences. So now we had a product with both tangible and digital interactions, customizable yet stand alone, catering to all levels of experience.